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Classes & Masteries

Choose your path and forge your legend on the battlefield

Warcry's class system adds a layer of progression and roleplay to the battlefield, allowing players to grow beyond simple combat skill and into defined battlefield legends. Every fighter begins as one of the four Base Classes — Fighter, Rogue, Mage, or Support — and may eventually ascend into a specialized Mastery that reflects their combat philosophy, training, and battlefield identity.

Base Classes

At the beginning of their journey, every player selects a Base Class. These define their starting stats, armor and weapon options, and the type of traits they can learn. Each class has its own list of Traits — abilities, stances, or powers — that can be purchased with Ability Points (AP).

Ability Point Rules

Earning AP1 AP per Warcry session attended
Spending LimitNo more than 10 AP per week
Trait Costs2–10 AP each
ChargesSome abilities have charges; buy multiple times (max 5)
SharingAP coins may be shared between players

Class Stats

ClassRoleHPArmour
FighterDurable frontliner, attrition & command4Light / Medium / Heavy
RogueAgility, cunning & precision3Light
MageDestructive & restorative magic2None
SupportSustain and empower allies3Light / Medium

Advancing to a Mastery

Once a player has earned 10 AP, they may choose to ascend to a Mastery. A Mastery represents a veteran combatant — a hero who has focused their skills into a refined art or combined paths from multiple classes. Upon ascending, all Base Class traits are lost and replaced by the Mastery's own trait list.

When you advance

Base ClassReplaced by your chosen Mastery
Base TraitsLost — all Base Class traits are removed upon ascension
Major TraitGranted automatically — no AP cost
Changing MasteryCosts 5 AP; max once per month of play

Mastery is a permanent choice representing your character's legacy — though it may evolve over time for 5 AP.

Mastery Access & Hybrid Masteries

Most Masteries are tied to a single Base Class. However, Hybrid Masteries draw on the skills of two classes — either parent class may ascend into them.

MasteryTypeAvailable To
BarbarianPureFighter
ArchmagePureMage
PriestPureSupport
AssassinPureRogue
PaladinHybridFighter / Support
WarmasterHybridFighter / Mage
SwashbucklerHybridFighter / Rogue
SpellswordHybridFighter / Mage
RangerHybridFighter / Rogue
TemplarHybridSupport / Fighter
ShadowbladeHybridRogue / Mage
TricksterHybridRogue / Support
WarlockHybridMage / Rogue
BardHybridRogue / Support
OracleHybridMage / Support
SageHybridSupport / Mage

Weapon Proficiency

For 5 AP, a player may purchase Weapon Proficiency in any weapon category, even those not normally allowed by their class. Proficiencies represent training and adaptability — and must still fit within LARP safety rules.

Qualities

Shield Break: To shield break, perform a build-up count of 1, 2, 3 then call BREAK. If it also deals damage, specify the amount.

Quick Progression Guide

  1. Choose a Base Class at character creation.
  2. Earn 1 AP each session.
  3. Spend AP on Traits or save toward Mastery.
  4. At 10 AP, unlock a Mastery and gain its Major Trait automatically.
  5. Continue earning AP to purchase Traits, Proficiencies, or additional charges (up to 5 per ability).

Class Colours

  • Base Classes — Gold
  • Fighter Masteries — Red
  • Rogue Masteries — Green
  • Mage Masteries — Blue
  • Support Masteries — Yellow
  • Special Mastery — Purple

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